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Make a RulesetDatabase.
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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Play
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sourceClock.Reset();
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});
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ruleset = Beatmap.BeatmapInfo.Ruleset;
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ruleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance();
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// Todo: This should be done as early as possible, and should check if the hit renderer
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// can actually convert the hit objects... Somehow...
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