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Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
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@ -24,9 +24,9 @@ namespace osu.Game.Screens.Spectate
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/// </summary>
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public abstract class SpectatorScreen : OsuScreen
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{
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protected IReadOnlyList<int> UserIds => userIds;
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protected IReadOnlyList<int> Users => users;
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private readonly List<int> userIds = new List<int>();
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private readonly List<int> users = new List<int>();
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -50,17 +50,17 @@ namespace osu.Game.Screens.Spectate
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/// <summary>
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/// Creates a new <see cref="SpectatorScreen"/>.
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/// </summary>
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/// <param name="userIds">The users to spectate.</param>
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protected SpectatorScreen(params int[] userIds)
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/// <param name="users">The users to spectate.</param>
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protected SpectatorScreen(params int[] users)
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{
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this.userIds.AddRange(userIds);
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this.users.AddRange(users);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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userLookupCache.GetUsersAsync(userIds.ToArray()).ContinueWith(users => Schedule(() =>
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userLookupCache.GetUsersAsync(users.ToArray()).ContinueWith(users => Schedule(() =>
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{
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foreach (var u in users.Result)
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{
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@ -207,7 +207,7 @@ namespace osu.Game.Screens.Spectate
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{
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onUserStateRemoved(userId);
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userIds.Remove(userId);
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users.Remove(userId);
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userMap.Remove(userId);
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spectatorClient.StopWatchingUser(userId);
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