mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
This commit is contained in:
@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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@ -45,7 +46,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add);
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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@ -8,6 +8,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private MultiSpectatorScreen spectatorScreen;
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private readonly List<int> playingUserIds = new List<int>();
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private readonly List<MultiplayerRoomUser> playingUsers = new List<MultiplayerRoomUser>();
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private BeatmapSetInfo importedSet;
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private BeatmapInfo importedBeatmap;
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@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[SetUp]
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public new void Setup() => Schedule(() => playingUserIds.Clear());
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public new void Setup() => Schedule(() => playingUsers.Clear());
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[Test]
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public void TestDelayedStart()
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@ -52,8 +53,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_1_ID }, true);
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OnlinePlayDependencies.Client.AddUser(new User { Id = PLAYER_2_ID }, true);
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playingUserIds.Add(PLAYER_1_ID);
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playingUserIds.Add(PLAYER_2_ID);
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playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
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playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
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});
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loadSpectateScreen(false);
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@ -99,8 +100,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId);
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SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId);
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playingUserIds.Add(PLAYER_1_ID);
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playingUserIds.Add(PLAYER_2_ID);
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playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
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playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
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});
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loadSpectateScreen();
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@ -287,7 +288,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(importedBeatmap);
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Ruleset.Value = importedBeatmap.Ruleset;
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LoadScreen(spectatorScreen = new MultiSpectatorScreen(playingUserIds.ToArray()));
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LoadScreen(spectatorScreen = new MultiSpectatorScreen(playingUsers.ToArray()));
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});
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AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
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@ -302,7 +303,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true);
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SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
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playingUserIds.Add(id);
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playingUsers.Add(new MultiplayerRoomUser(id));
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}
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});
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, Client.Room?.Users.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, Client.Room?.Users.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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