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https://github.com/osukey/osukey.git
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Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.Play.HUD;
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@ -45,7 +46,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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var scoreProcessor = new OsuScoreProcessor();
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.ToArray()) { Expanded = { Value = true } }, Add);
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LoadComponentAsync(leaderboard = new MultiSpectatorLeaderboard(scoreProcessor, clocks.Keys.Select(id => new MultiplayerRoomUser(id)).ToArray()) { Expanded = { Value = true } }, Add);
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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