Pass through MultiplayerRoomUsers instead of ints to avoid re-retrieval

This commit is contained in:
Dean Herbert
2021-08-10 18:39:20 +09:00
parent 53d03745e0
commit a503274e1d
10 changed files with 59 additions and 51 deletions

View File

@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, Client.Room?.Users.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,