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Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
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@ -75,7 +75,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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scoreProcessor.ApplyBeatmap(playable);
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
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LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, Client.Room?.Users.ToArray())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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