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Load beatmap data from an optional osb file.
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@ -12,7 +12,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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public class ConstructableBeatmapDecoder : BeatmapDecoder
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{
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protected override Beatmap ParseFile(TextReader stream)
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protected override void ParseFile(TextReader stream, Beatmap beatmap)
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{
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throw new NotImplementedException();
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}
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