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Move caching of IBeatmap
to base DrawableRuleset
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@ -85,6 +85,7 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// The beatmap.
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/// </summary>
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[Cached(typeof(IBeatmap))]
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public readonly Beatmap<TObject> Beatmap;
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public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
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