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Handle hover blocking in VolumeOverlay to ensure correct hide scheduling
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@ -221,7 +221,7 @@ namespace osu.Game.Overlays.Volume
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protected override bool OnHover(InputState state)
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{
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this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
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return true;
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return false;
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}
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protected override void OnHoverLost(InputState state)
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