Handle hover blocking in VolumeOverlay to ensure correct hide scheduling

This commit is contained in:
Dean Herbert
2018-06-13 16:46:48 +09:00
parent 2a18625b2c
commit a55bf82fd9
2 changed files with 8 additions and 3 deletions

View File

@ -221,7 +221,7 @@ namespace osu.Game.Overlays.Volume
protected override bool OnHover(InputState state)
{
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
return true;
return false;
}
protected override void OnHoverLost(InputState state)