Fix loading a ruleset with a new version specification causing a crash

This commit is contained in:
Dean Herbert
2020-05-08 18:05:06 +09:00
parent 48f93adb53
commit a59db976d6
2 changed files with 19 additions and 9 deletions

View File

@ -93,7 +93,9 @@ namespace osu.Game.Rulesets
// add any other modes
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
{
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
// todo: StartsWith can be changed to Equals on 2020-11-08
// This is to give users enough time to have their database use new abbreviated info).
if (context.RulesetInfo.FirstOrDefault(ri => r.RulesetInfo.InstantiationInfo.StartsWith(ri.InstantiationInfo)) == null)
context.RulesetInfo.Add(r.RulesetInfo);
}
@ -104,13 +106,7 @@ namespace osu.Game.Rulesets
{
try
{
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
{
// for the time being, let's ignore the version being loaded.
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
asm.Version = null;
return Assembly.Load(asm);
}, null))).RulesetInfo;
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;