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Add local ContextFactory
caching to all remaining test scenes that create local managers
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@ -38,6 +38,7 @@ namespace osu.Game.Tests.Visual.Collections
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, Audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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