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https://github.com/osukey/osukey.git
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Add local ContextFactory
caching to all remaining test scenes that create local managers
This commit is contained in:
@ -45,6 +45,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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}
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[Test]
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@ -63,6 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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}
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public override void SetUpSteps()
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@ -44,6 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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beatmaps = new List<BeatmapInfo>();
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@ -40,6 +40,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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@ -35,6 +35,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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}
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[SetUp]
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@ -40,6 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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}
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public override void SetUpSteps()
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@ -42,6 +42,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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@ -43,6 +43,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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@ -36,6 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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var beatmapSet = TestResources.CreateTestBeatmapSetInfo();
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@ -44,6 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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}
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public override void SetUpSteps()
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