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Add local ContextFactory
caching to all remaining test scenes that create local managers
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@ -44,6 +44,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(ContextFactory);
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beatmaps = new List<BeatmapInfo>();
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