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Merge pull request #15121 from nekodex/fail-highpass
Add high-pass filter to gameplay fail sequence
This commit is contained in:
@ -51,7 +51,7 @@
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<Reference Include="Java.Interop" />
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<Reference Include="Java.Interop" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1014.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1014.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<ItemGroup Label="Transitive Dependencies">
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@ -6,6 +6,7 @@ using osu.Framework.Bindables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using ManagedBass.Fx;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Audio.Track;
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@ -35,6 +36,7 @@ namespace osu.Game.Screens.Play
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private Track track;
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private Track track;
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private AudioFilter failLowPassFilter;
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private AudioFilter failLowPassFilter;
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private AudioFilter failHighPassFilter;
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private const float duration = 2500;
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private const float duration = 2500;
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@ -52,6 +54,7 @@ namespace osu.Game.Screens.Play
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failSample = audio.Samples.Get(@"Gameplay/failsound");
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failSample = audio.Samples.Get(@"Gameplay/failsound");
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AddInternal(failLowPassFilter = new AudioFilter(audio.TrackMixer));
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AddInternal(failLowPassFilter = new AudioFilter(audio.TrackMixer));
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AddInternal(failHighPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass));
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}
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}
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private bool started;
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private bool started;
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@ -66,14 +69,14 @@ namespace osu.Game.Screens.Play
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started = true;
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started = true;
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failSample.Play();
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this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
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this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
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{
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{
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OnComplete?.Invoke();
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OnComplete?.Invoke();
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});
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});
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failHighPassFilter.CutoffTo(300);
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failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);
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failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);
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failSample.Play();
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track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
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track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
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@ -37,7 +37,7 @@
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Realm" Version="10.6.0" />
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<PackageReference Include="Realm" Version="10.6.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1014.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2021.1014.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
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<PackageReference Include="Sentry" Version="3.9.4" />
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<PackageReference Include="Sentry" Version="3.9.4" />
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<PackageReference Include="SharpCompress" Version="0.29.0" />
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<PackageReference Include="SharpCompress" Version="0.29.0" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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<PackageReference Include="NUnit" Version="3.13.2" />
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@ -71,7 +71,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Label="Package References">
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<ItemGroup Label="Package References">
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1014.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1014.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1004.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1015.0" />
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</ItemGroup>
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</ItemGroup>
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
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<PropertyGroup>
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<PropertyGroup>
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