Fix backwards containment check in chat channel load callback

This commit is contained in:
Bartłomiej Dach
2021-10-05 20:53:06 +02:00
parent 12da27cde7
commit a5b07ce4fe

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@ -285,7 +285,7 @@ namespace osu.Game.Overlays
return;
// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
if (loadedChannels.Contains(loaded))
if (!loadedChannels.Contains(loaded))
return;
loading.Hide();