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Fix backwards containment check in chat channel load callback
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@ -285,7 +285,7 @@ namespace osu.Game.Overlays
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return;
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// check once more to ensure the channel hasn't since been removed from the loaded channels list (may have been left by some automated means).
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if (loadedChannels.Contains(loaded))
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if (!loadedChannels.Contains(loaded))
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return;
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loading.Hide();
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