mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Move gameplay test pieces to own namespace
This commit is contained in:
44
osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs
Normal file
44
osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
public class EditorPlayer : Player
|
||||
{
|
||||
public EditorPlayer()
|
||||
: base(new PlayerConfiguration { ShowResults = false })
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
ScoreProcessor.HasCompleted.BindValueChanged(completed =>
|
||||
{
|
||||
if (completed.NewValue)
|
||||
Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PrepareReplay()
|
||||
{
|
||||
// don't record replays.
|
||||
}
|
||||
|
||||
protected override bool CheckModsAllowFailure() => false; // never fail.
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
musicController.Stop();
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
|
||||
namespace osu.Game.Screens.Edit.GameplayTest
|
||||
{
|
||||
public class SaveBeforeGameplayTestDialog : PopupDialog
|
||||
{
|
||||
public SaveBeforeGameplayTestDialog(Action saveAndPreview)
|
||||
{
|
||||
HeaderText = "The beatmap will be saved in order to test it.";
|
||||
|
||||
Icon = FontAwesome.Regular.Save;
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogOkButton
|
||||
{
|
||||
Text = "Sounds good, let's go!",
|
||||
Action = saveAndPreview
|
||||
},
|
||||
new PopupDialogCancelButton
|
||||
{
|
||||
Text = "Oops, continue editing",
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user