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Move gameplay test pieces to own namespace
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44
osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs
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44
osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Overlays;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.Edit.GameplayTest
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{
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public class EditorPlayer : Player
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{
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public EditorPlayer()
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: base(new PlayerConfiguration { ShowResults = false })
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{
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}
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[Resolved]
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private MusicController musicController { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.HasCompleted.BindValueChanged(completed =>
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{
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if (completed.NewValue)
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Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY);
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});
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}
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protected override void PrepareReplay()
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{
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// don't record replays.
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}
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protected override bool CheckModsAllowFailure() => false; // never fail.
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public override bool OnExiting(IScreen next)
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{
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musicController.Stop();
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return base.OnExiting(next);
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}
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}
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}
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