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Expose resources to skin via interface (and share common pieces with beatmap)
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@ -498,9 +498,9 @@ namespace osu.Game.Beatmaps
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TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
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ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
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AudioManager IBeatmapResourceProvider.AudioManager => audioManager;
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IResourceStore<byte[]> IBeatmapResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IBeatmapResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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AudioManager IStorageResourceProvider.AudioManager => audioManager;
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IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
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IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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/// <summary>
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/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
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