Expose resources to skin via interface (and share common pieces with beatmap)

This commit is contained in:
Dean Herbert
2020-12-21 15:14:32 +09:00
parent 0ffbe12fcc
commit a5bcf1dc20
12 changed files with 109 additions and 68 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.IO
{
public interface IStorageResourceProvider
{
/// <summary>
/// Retrieve the game-wide audio manager.
/// </summary>
AudioManager AudioManager { get; }
/// <summary>
/// Access game-wide user files.
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>
/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
/// <returns>A texture loader store.</returns>
IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
}
}