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Expose resources to skin via interface (and share common pieces with beatmap)
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@ -13,8 +13,10 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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using osuTK;
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@ -22,13 +24,16 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
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{
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public abstract class SkinnableTestScene : OsuGridTestScene
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public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider
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{
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private Skin metricsSkin;
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private Skin defaultSkin;
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private Skin specialSkin;
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private Skin oldSkin;
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[Resolved]
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private GameHost host { get; set; }
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protected SkinnableTestScene()
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: base(2, 3)
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{
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@ -39,10 +44,10 @@ namespace osu.Game.Tests.Visual
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{
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var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
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defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
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specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
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oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
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defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
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specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
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oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
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}
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private readonly List<Drawable> createdDrawables = new List<Drawable>();
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@ -147,6 +152,10 @@ namespace osu.Game.Tests.Visual
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protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
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public AudioManager AudioManager => Audio;
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public IResourceStore<byte[]> Files => null;
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public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
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private class OutlineBox : CompositeDrawable
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{
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public OutlineBox()
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@ -170,8 +179,8 @@ namespace osu.Game.Tests.Visual
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{
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private readonly bool extrapolateAnimations;
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
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: base(skin, storage, audioManager, "skin.ini")
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public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations)
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: base(skin, storage, resources, "skin.ini")
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{
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this.extrapolateAnimations = extrapolateAnimations;
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}
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