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Create "User Interface" settings section
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Rotate cursor when dragging",
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Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
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},
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new SettingsCheckbox
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{
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LabelText = "Parallax",
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Current = config.GetBindable<bool>(OsuSetting.MenuParallax)
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},
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new SettingsSlider<float, TimeSlider>
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{
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LabelText = "Hold-to-confirm activation time",
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Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
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KeyboardStep = 50
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},
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};
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}
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private class TimeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString("N0") + "ms";
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}
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}
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}
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