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Use more suffixes.
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@ -8,7 +8,7 @@ using OpenTK;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableMajorBarLine : DrawableBarLine
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public class DrawableBarLineMajor : DrawableBarLine
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{
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/// <summary>
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/// The vertical offset of the triangles from the line tracker.
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@ -20,7 +20,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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/// </summary>
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private const float triangle_size = 20f;
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public DrawableMajorBarLine(BarLine barLine)
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public DrawableBarLineMajor(BarLine barLine)
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: base(barLine)
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{
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Add(new Container
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@ -8,11 +8,11 @@ using OpenTK.Input;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableStrongCentreHit : DrawableStrongHit
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public class DrawableCentreHitStrong : DrawableHitStrong
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{
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protected override Key[] HitKeys { get; } = { Key.F, Key.J };
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public DrawableStrongCentreHit(Hit hit)
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public DrawableCentreHitStrong(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new CentreHitSymbolPiece());
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@ -11,7 +11,7 @@ using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public abstract class DrawableStrongHit : DrawableHit
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public abstract class DrawableHitStrong : DrawableHit
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{
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/// <summary>
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/// The lenience for the second key press.
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@ -23,7 +23,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
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private bool firstKeyHeld;
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private Key firstHitKey;
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protected DrawableStrongHit(Hit hit)
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protected DrawableHitStrong(Hit hit)
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: base(hit)
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{
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}
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@ -8,11 +8,11 @@ using OpenTK.Input;
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namespace osu.Game.Modes.Taiko.Objects.Drawables
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{
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public class DrawableStrongRimHit : DrawableStrongHit
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public class DrawableRimHitStrong : DrawableHitStrong
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{
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protected override Key[] HitKeys { get; } = { Key.D, Key.K };
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public DrawableStrongRimHit(Hit hit)
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public DrawableRimHitStrong(Hit hit)
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: base(hit)
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{
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MainPiece.Add(new RimHitSymbolPiece());
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