Merge branch 'master' into ruleset-id-fixes

This commit is contained in:
Dean Herbert
2022-01-27 17:07:18 +09:00
10 changed files with 120 additions and 28 deletions

View File

@ -70,7 +70,11 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddUntilStep("background has correct params", () =>
{
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
// the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
// due to the beatmap refetch logic ran on editor suspend.
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
});
AddAssert("no mods selected", () => SelectedMods.Value.Count == 0);
@ -99,7 +103,11 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
AddUntilStep("background has correct params", () =>
{
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single();
// the test gameplay player's beatmap may be the "same" beatmap as the one being edited, *but* the `BeatmapInfo` references may differ
// due to the beatmap refetch logic ran on editor suspend.
// this test cares about checking the background belonging to the editor specifically, so check that using reference equality
// (as `.Equals()` cannot discern between the two, as they technically share the same database GUID).
var background = this.ChildrenOfType<BackgroundScreenBeatmap>().Single(b => ReferenceEquals(b.Beatmap.BeatmapInfo, EditorBeatmap.BeatmapInfo));
return background.Colour == Color4.DarkGray && background.BlurAmount.Value == 0;
});