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Fix BlueprintContainer
eating input from skin editor buttons
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@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private PlacementBlueprint currentPlacement;
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private InputManager inputManager;
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/// <remarks>
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/// Positional input must be received outside the container's bounds,
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/// in order to handle composer blueprints which are partially offscreen.
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/// </remarks>
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public ComposeBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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{
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