Fix BlueprintContainer eating input from skin editor buttons

This commit is contained in:
Salman Ahmed
2022-06-18 18:28:36 +03:00
parent cbc218200a
commit a5e5172b91
4 changed files with 15 additions and 8 deletions

View File

@ -39,6 +39,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private PlacementBlueprint currentPlacement;
private InputManager inputManager;
/// <remarks>
/// Positional input must be received outside the container's bounds,
/// in order to handle composer blueprints which are partially offscreen.
/// </remarks>
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public ComposeBlueprintContainer(HitObjectComposer composer)
: base(composer)
{