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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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@ -196,7 +197,7 @@ namespace osu.Desktop.VisualTests.Tests
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protected override void LoadComplete()
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{
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base.LoadComplete();
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FadeInFromZero(250, EasingTypes.OutQuint);
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this.FadeInFromZero(250, EasingTypes.OutQuint);
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}
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protected override void Update()
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