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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -64,9 +64,9 @@ namespace osu.Game.Beatmaps.Drawables
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}
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if (state == PanelSelectedState.Hidden)
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FadeOut(300, EasingTypes.OutQuint);
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this.FadeOut(300, EasingTypes.OutQuint);
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else
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FadeIn(250);
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this.FadeIn(250);
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}
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private PanelSelectedState state = PanelSelectedState.NotSelected;
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