Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -64,9 +64,9 @@ namespace osu.Game.Beatmaps.Drawables
}
if (state == PanelSelectedState.Hidden)
FadeOut(300, EasingTypes.OutQuint);
this.FadeOut(300, EasingTypes.OutQuint);
else
FadeIn(250);
this.FadeIn(250);
}
private PanelSelectedState state = PanelSelectedState.NotSelected;