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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -83,13 +83,13 @@ namespace osu.Game.Graphics.Cursor
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protected override void PopIn()
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{
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instantMovement |= !IsPresent;
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FadeIn(500, EasingTypes.OutQuint);
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this.FadeIn(500, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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using (BeginDelayedSequence(150))
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FadeOut(500, EasingTypes.OutQuint);
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this.FadeOut(500, EasingTypes.OutQuint);
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}
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public override void Move(Vector2 pos)
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@ -101,7 +101,7 @@ namespace osu.Game.Graphics.Cursor
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}
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else
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{
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MoveTo(pos, 200, EasingTypes.OutQuint);
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this.MoveTo(pos, 200, EasingTypes.OutQuint);
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}
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}
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}
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