Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -83,13 +83,13 @@ namespace osu.Game.Graphics.Cursor
protected override void PopIn()
{
instantMovement |= !IsPresent;
FadeIn(500, EasingTypes.OutQuint);
this.FadeIn(500, EasingTypes.OutQuint);
}
protected override void PopOut()
{
using (BeginDelayedSequence(150))
FadeOut(500, EasingTypes.OutQuint);
this.FadeOut(500, EasingTypes.OutQuint);
}
public override void Move(Vector2 pos)
@ -101,7 +101,7 @@ namespace osu.Game.Graphics.Cursor
}
else
{
MoveTo(pos, 200, EasingTypes.OutQuint);
this.MoveTo(pos, 200, EasingTypes.OutQuint);
}
}
}