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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -34,14 +34,13 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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using (spinner.BeginLoopedSequence())
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spinner.RotateTo(360, 2000);
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spinner.Spin(2000);
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}
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private const float transition_duration = 500;
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protected override void PopIn() => FadeIn(transition_duration * 5, EasingTypes.OutQuint);
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protected override void PopIn() => this.FadeIn(transition_duration * 5, EasingTypes.OutQuint);
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protected override void PopOut() => FadeOut(transition_duration, EasingTypes.OutQuint);
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protected override void PopOut() => this.FadeOut(transition_duration, EasingTypes.OutQuint);
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}
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}
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