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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -80,13 +80,13 @@ namespace osu.Game.Graphics.UserInterface
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if (value)
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{
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FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
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this.FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
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FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
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}
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else
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{
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FadeEdgeEffectTo(0, 500);
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FadeColour(AccentColour, 500);
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this.FadeColour(AccentColour, 500);
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}
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}
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}
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@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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set
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{
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ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
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this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
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}
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}
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