Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -80,13 +80,13 @@ namespace osu.Game.Graphics.UserInterface
if (value)
{
FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
this.FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
}
else
{
FadeEdgeEffectTo(0, 500);
FadeColour(AccentColour, 500);
this.FadeColour(AccentColour, 500);
}
}
}
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
{
set
{
ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
}
}