Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state)
{
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
this.ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
@ -183,7 +183,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnHoverLost(InputState state)
{
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
this.ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);