Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Chat
{
set
{
FadeTo(value ? 1f : 0f, 100);
this.FadeTo(value ? 1f : 0f, 100);
}
}
@ -175,14 +175,14 @@ namespace osu.Game.Overlays.Chat
joinedCheckmark.FadeTo(1f, transition_duration);
topic.FadeTo(0.8f, transition_duration);
topic.FadeColour(Color4.White, transition_duration);
FadeColour(joinedColour, transition_duration);
this.FadeColour(joinedColour, transition_duration);
}
else
{
joinedCheckmark.FadeTo(0f, transition_duration);
topic.FadeTo(1f, transition_duration);
topic.FadeColour(topicColour, transition_duration);
FadeColour(Color4.White, transition_duration);
this.FadeColour(Color4.White, transition_duration);
}
}
}

View File

@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Chat
{
set
{
FadeTo(value ? 1f : 0f, 100);
this.FadeTo(value ? 1f : 0f, 100);
}
}

View File

@ -158,10 +158,10 @@ namespace osu.Game.Overlays.Chat
protected override void PopIn()
{
if (Alpha == 0) MoveToY(DrawHeight);
if (Alpha == 0) this.MoveToY(DrawHeight);
FadeIn(transition_duration, EasingTypes.OutQuint);
MoveToY(0, transition_duration, EasingTypes.OutQuint);
this.FadeIn(transition_duration, EasingTypes.OutQuint);
this.MoveToY(0, transition_duration, EasingTypes.OutQuint);
search.HoldFocus = true;
base.PopIn();
@ -169,8 +169,8 @@ namespace osu.Game.Overlays.Chat
protected override void PopOut()
{
FadeOut(transition_duration, EasingTypes.InSine);
MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
this.FadeOut(transition_duration, EasingTypes.InSine);
this.MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
search.HoldFocus = false;
base.PopOut();

View File

@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Chat
private void fadeActive()
{
ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
this.ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Chat
private void fadeInactive()
{
ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
this.ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);