mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
This commit is contained in:
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Chat
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{
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set
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{
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FadeTo(value ? 1f : 0f, 100);
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this.FadeTo(value ? 1f : 0f, 100);
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}
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}
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@ -175,14 +175,14 @@ namespace osu.Game.Overlays.Chat
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joinedCheckmark.FadeTo(1f, transition_duration);
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topic.FadeTo(0.8f, transition_duration);
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topic.FadeColour(Color4.White, transition_duration);
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FadeColour(joinedColour, transition_duration);
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this.FadeColour(joinedColour, transition_duration);
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}
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else
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{
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joinedCheckmark.FadeTo(0f, transition_duration);
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topic.FadeTo(1f, transition_duration);
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topic.FadeColour(topicColour, transition_duration);
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FadeColour(Color4.White, transition_duration);
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this.FadeColour(Color4.White, transition_duration);
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}
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Chat
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{
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set
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{
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FadeTo(value ? 1f : 0f, 100);
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this.FadeTo(value ? 1f : 0f, 100);
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}
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}
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@ -158,10 +158,10 @@ namespace osu.Game.Overlays.Chat
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protected override void PopIn()
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{
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if (Alpha == 0) MoveToY(DrawHeight);
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if (Alpha == 0) this.MoveToY(DrawHeight);
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FadeIn(transition_duration, EasingTypes.OutQuint);
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MoveToY(0, transition_duration, EasingTypes.OutQuint);
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this.FadeIn(transition_duration, EasingTypes.OutQuint);
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this.MoveToY(0, transition_duration, EasingTypes.OutQuint);
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search.HoldFocus = true;
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base.PopIn();
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@ -169,8 +169,8 @@ namespace osu.Game.Overlays.Chat
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protected override void PopOut()
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{
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FadeOut(transition_duration, EasingTypes.InSine);
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MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
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this.FadeOut(transition_duration, EasingTypes.InSine);
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this.MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
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search.HoldFocus = false;
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base.PopOut();
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@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Chat
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private void fadeActive()
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{
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ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
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this.ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
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box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
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highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
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@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Chat
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private void fadeInactive()
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{
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ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
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this.ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
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box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
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highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);
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