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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -235,8 +235,8 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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MoveToY(0, transition_length, EasingTypes.OutQuint);
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FadeIn(transition_length, EasingTypes.OutQuint);
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this.MoveToY(0, transition_length, EasingTypes.OutQuint);
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this.FadeIn(transition_length, EasingTypes.OutQuint);
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inputTextBox.HoldFocus = true;
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base.PopIn();
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@ -244,8 +244,8 @@ namespace osu.Game.Overlays
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protected override void PopOut()
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{
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MoveToY(Height, transition_length, EasingTypes.InSine);
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FadeOut(transition_length, EasingTypes.InSine);
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this.MoveToY(Height, transition_length, EasingTypes.InSine);
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this.FadeOut(transition_length, EasingTypes.InSine);
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inputTextBox.HoldFocus = false;
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base.PopOut();
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