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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Direct
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{
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base.LoadComplete();
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FadeInFromZero(200, EasingTypes.Out);
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this.FadeInFromZero(200, EasingTypes.Out);
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}
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[BackgroundDependencyLoader]
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