Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -194,16 +194,13 @@ namespace osu.Game.Overlays
{
base.PopIn();
FadeIn(200);
this.FadeIn(200);
background.FlashColour(Color4.White.Opacity(0.25f), 400);
getSample.Play();
using (innerSpin.BeginLoopedSequence())
innerSpin.RotateTo(360, 20000);
using (outerSpin.BeginLoopedSequence())
outerSpin.RotateTo(360, 40000);
innerSpin.Spin(20000);
outerSpin.Spin(40000);
using (BeginDelayedSequence(200, true))
{
@ -233,7 +230,7 @@ namespace osu.Game.Overlays
protected override void PopOut()
{
base.PopOut();
FadeOut(200);
this.FadeOut(200);
}
private void dismiss()
@ -295,8 +292,8 @@ namespace osu.Game.Overlays
Radius = 5,
};
MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
FadeOut(500);
this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
this.FadeOut(500);
Expire();
}
}