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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -194,16 +194,13 @@ namespace osu.Game.Overlays
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{
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base.PopIn();
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FadeIn(200);
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this.FadeIn(200);
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background.FlashColour(Color4.White.Opacity(0.25f), 400);
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getSample.Play();
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using (innerSpin.BeginLoopedSequence())
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innerSpin.RotateTo(360, 20000);
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using (outerSpin.BeginLoopedSequence())
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outerSpin.RotateTo(360, 40000);
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innerSpin.Spin(20000);
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outerSpin.Spin(40000);
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using (BeginDelayedSequence(200, true))
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{
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@ -233,7 +230,7 @@ namespace osu.Game.Overlays
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protected override void PopOut()
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{
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base.PopOut();
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FadeOut(200);
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this.FadeOut(200);
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}
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private void dismiss()
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@ -295,8 +292,8 @@ namespace osu.Game.Overlays
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Radius = 5,
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};
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MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
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FadeOut(500);
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this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
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this.FadeOut(500);
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Expire();
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}
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}
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