mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
This commit is contained in:
@ -105,16 +105,16 @@ namespace osu.Game.Overlays.Music
|
||||
filter.Search.HoldFocus = true;
|
||||
Schedule(() => inputManager.ChangeFocus(filter.Search));
|
||||
|
||||
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
|
||||
FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
filter.Search.HoldFocus = false;
|
||||
|
||||
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
|
||||
FadeOut(transition_duration);
|
||||
this.ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
|
||||
this.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
private void itemSelected(BeatmapSetInfo set)
|
||||
|
Reference in New Issue
Block a user