Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -105,16 +105,16 @@ namespace osu.Game.Overlays.Music
filter.Search.HoldFocus = true;
Schedule(() => inputManager.ChangeFocus(filter.Search));
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
this.ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
this.FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
this.ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
this.FadeOut(transition_duration);
}
private void itemSelected(BeatmapSetInfo set)