Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Notifications
{
case ProgressNotificationState.Completed:
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
this.FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
Delay(100);
Schedule(Completed);
@ -196,7 +196,7 @@ namespace osu.Game.Overlays.Notifications
set
{
active = value;
FadeColour(active ? colourActive : colourInactive, 100);
this.FadeColour(active ? colourActive : colourInactive, 100);
}
}