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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Notifications
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{
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case ProgressNotificationState.Completed:
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NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
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FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
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this.FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run.
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Delay(100);
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Schedule(Completed);
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@ -196,7 +196,7 @@ namespace osu.Game.Overlays.Notifications
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set
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{
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active = value;
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FadeColour(active ? colourActive : colourInactive, 100);
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this.FadeColour(active ? colourActive : colourInactive, 100);
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}
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}
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