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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -64,26 +64,26 @@ namespace osu.Game.Rulesets.Judgements
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{
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base.LoadComplete();
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FadeInFromZero(100, EasingTypes.OutQuint);
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this.FadeInFromZero(100, EasingTypes.OutQuint);
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switch (Judgement.Result)
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{
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case HitResult.Miss:
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ScaleTo(1.6f);
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ScaleTo(1, 100, EasingTypes.In);
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, EasingTypes.In);
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MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
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RotateTo(40, 800, EasingTypes.InQuint);
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this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
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this.RotateTo(40, 800, EasingTypes.InQuint);
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Delay(600);
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FadeOut(200);
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this.FadeOut(200);
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break;
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case HitResult.Hit:
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ScaleTo(0.9f);
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ScaleTo(1, 500, EasingTypes.OutElastic);
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this.ScaleTo(0.9f);
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this.ScaleTo(1, 500, EasingTypes.OutElastic);
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Delay(100);
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FadeOut(400);
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this.FadeOut(400);
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break;
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}
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