Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -64,26 +64,26 @@ namespace osu.Game.Rulesets.Judgements
{
base.LoadComplete();
FadeInFromZero(100, EasingTypes.OutQuint);
this.FadeInFromZero(100, EasingTypes.OutQuint);
switch (Judgement.Result)
{
case HitResult.Miss:
ScaleTo(1.6f);
ScaleTo(1, 100, EasingTypes.In);
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, EasingTypes.In);
MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
RotateTo(40, 800, EasingTypes.InQuint);
this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
this.RotateTo(40, 800, EasingTypes.InQuint);
Delay(600);
FadeOut(200);
this.FadeOut(200);
break;
case HitResult.Hit:
ScaleTo(0.9f);
ScaleTo(1, 500, EasingTypes.OutElastic);
this.ScaleTo(0.9f);
this.ScaleTo(1, 500, EasingTypes.OutElastic);
Delay(100);
FadeOut(400);
this.FadeOut(400);
break;
}