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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -123,18 +123,18 @@ namespace osu.Game.Screens.Play
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private void updateBarVisibility()
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{
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bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, EasingTypes.In);
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MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
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this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
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}
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protected override void PopIn()
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{
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updateBarVisibility();
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FadeIn(500, EasingTypes.OutQuint);
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this.FadeIn(500, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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FadeOut(100);
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this.FadeOut(100);
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}
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protected override void Update()
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