Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -123,18 +123,18 @@ namespace osu.Game.Screens.Play
private void updateBarVisibility()
{
bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, EasingTypes.In);
MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
}
protected override void PopIn()
{
updateBarVisibility();
FadeIn(500, EasingTypes.OutQuint);
this.FadeIn(500, EasingTypes.OutQuint);
}
protected override void PopOut()
{
FadeOut(100);
this.FadeOut(100);
}
protected override void Update()