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https://github.com/osukey/osukey.git
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -51,14 +51,14 @@ namespace osu.Game.Screens.Select
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protected override void PopIn()
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{
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MoveToX(0, 800, EasingTypes.OutQuint);
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RotateTo(0, 800, EasingTypes.OutQuint);
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this.MoveToX(0, 800, EasingTypes.OutQuint);
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this.RotateTo(0, 800, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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MoveToX(-100, 800, EasingTypes.InQuint);
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RotateTo(10, 800, EasingTypes.InQuint);
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this.MoveToX(-100, 800, EasingTypes.InQuint);
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this.RotateTo(10, 800, EasingTypes.InQuint);
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}
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Select
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Shear = -Shear,
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OnLoadComplete = d =>
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{
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FadeIn(250);
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this.FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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nameLabel.MoveToX(150);
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break;
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case Visibility.Visible:
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FadeIn(200);
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this.FadeIn(200);
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content.MoveToY(0, 800, EasingTypes.OutQuint);
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Delay(100, true);
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Options
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{
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base.PopIn();
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FadeIn(transition_duration, EasingTypes.OutQuint);
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this.FadeIn(transition_duration, EasingTypes.OutQuint);
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if (buttonsContainer.Position.X == 1 || Alpha == 0)
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buttonsContainer.MoveToX(x_position - x_movement);
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Options
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buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
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FadeOut(transition_duration, EasingTypes.InQuint);
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this.FadeOut(transition_duration, EasingTypes.InQuint);
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}
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public BeatmapOptionsOverlay()
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