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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Select.Options
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{
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base.PopIn();
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FadeIn(transition_duration, EasingTypes.OutQuint);
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this.FadeIn(transition_duration, EasingTypes.OutQuint);
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if (buttonsContainer.Position.X == 1 || Alpha == 0)
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buttonsContainer.MoveToX(x_position - x_movement);
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Options
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buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
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FadeOut(transition_duration, EasingTypes.InQuint);
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this.FadeOut(transition_duration, EasingTypes.InQuint);
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}
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public BeatmapOptionsOverlay()
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