Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -183,13 +183,13 @@ namespace osu.Game.Users
{
statusBar.ResizeHeightTo(0f, transition_duration, EasingTypes.OutQuint);
statusBar.FadeOut(transition_duration, EasingTypes.OutQuint);
ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
this.ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
}
else
{
statusBar.ResizeHeightTo(status_height, transition_duration, EasingTypes.OutQuint);
statusBar.FadeIn(transition_duration, EasingTypes.OutQuint);
ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
this.ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
statusBg.FadeColour(status.GetAppropriateColour(colours), 500, EasingTypes.OutQuint);
statusMessage.Text = status.Message;