mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
This commit is contained in:
@ -183,13 +183,13 @@ namespace osu.Game.Users
|
||||
{
|
||||
statusBar.ResizeHeightTo(0f, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||
ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
statusBar.ResizeHeightTo(status_height, transition_duration, EasingTypes.OutQuint);
|
||||
statusBar.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||
ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
|
||||
this.ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
|
||||
|
||||
statusBg.FadeColour(status.GetAppropriateColour(colours), 500, EasingTypes.OutQuint);
|
||||
statusMessage.Text = status.Message;
|
||||
|
Reference in New Issue
Block a user