Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -119,12 +119,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
case ArmedState.Idle:
using (BeginDelayedSequence(duration + TIME_PREEMPT))
FadeOut(TIME_FADEOUT);
this.FadeOut(TIME_FADEOUT);
Expire(true);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
FadeOut(TIME_FADEOUT / 5);
this.FadeOut(TIME_FADEOUT / 5);
Expire();
break;
case ArmedState.Hit:
@ -145,8 +145,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.FadeOut();
number.FadeOut();
FadeOut(800);
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
this.FadeOut(800);
this.ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
}
Expire();