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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -119,12 +119,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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case ArmedState.Idle:
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using (BeginDelayedSequence(duration + TIME_PREEMPT))
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FadeOut(TIME_FADEOUT);
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this.FadeOut(TIME_FADEOUT);
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Expire(true);
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break;
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case ArmedState.Miss:
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ApproachCircle.FadeOut(50);
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FadeOut(TIME_FADEOUT / 5);
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this.FadeOut(TIME_FADEOUT / 5);
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Expire();
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break;
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case ArmedState.Hit:
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@ -145,8 +145,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.FadeOut();
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number.FadeOut();
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FadeOut(800);
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ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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this.FadeOut(800);
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this.ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
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}
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Expire();
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