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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -62,12 +62,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
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ScaleTo(0.5f);
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ScaleTo(1.2f, animIn);
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FadeIn(animIn);
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this.ScaleTo(0.5f);
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this.ScaleTo(1.2f, animIn);
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this.FadeIn(animIn);
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Delay(animIn);
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ScaleTo(1, 150, EasingTypes.Out);
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this.ScaleTo(1, 150, EasingTypes.Out);
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Delay(-animIn);
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}
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@ -78,15 +78,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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case ArmedState.Idle:
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Delay(FadeOutTime - sliderTick.StartTime);
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FadeOut();
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this.FadeOut();
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break;
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case ArmedState.Miss:
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FadeOut(160);
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FadeColour(Color4.Red, 80);
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this.FadeOut(160);
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this.FadeColour(Color4.Red, 80);
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break;
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case ArmedState.Hit:
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FadeOut(120, EasingTypes.OutQuint);
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ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
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this.FadeOut(120, EasingTypes.OutQuint);
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this.ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
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break;
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}
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}
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