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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -200,16 +200,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Delay(spinner.Duration, true);
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FadeOut(160);
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this.FadeOut(160);
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switch (state)
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{
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case ArmedState.Hit:
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ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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this.ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
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Expire();
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break;
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case ArmedState.Miss:
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ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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this.ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
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Expire();
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break;
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}
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