Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -200,16 +200,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
Delay(spinner.Duration, true);
FadeOut(160);
this.FadeOut(160);
switch (state)
{
case ArmedState.Hit:
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
this.ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
Expire();
break;
case ArmedState.Miss:
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
this.ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
Expire();
break;
}