Update framework and fix compilation

Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
This commit is contained in:
Thomas Müller
2017-07-14 19:18:12 +03:00
parent fd58c6e835
commit a5e610a7ba
79 changed files with 220 additions and 247 deletions

View File

@ -77,10 +77,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Delay(HitObject.HitWindowMiss);
break;
case ArmedState.Miss:
FadeOut(100);
this.FadeOut(100);
break;
case ArmedState.Hit:
FadeOut(600);
this.FadeOut(600);
var flash = circlePiece?.FlashBox;
if (flash != null)
@ -90,16 +90,16 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
FadeOut(800);
this.FadeOut(800);
const float gravity_time = 300;
const float gravity_travel_height = 200;
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
this.MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
Delay(gravity_time, true);
MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
this.MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
break;
}