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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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break;
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}
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FadeOut(out_transition_time, EasingTypes.Out);
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this.FadeOut(out_transition_time, EasingTypes.Out);
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Expire();
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}
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