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https://github.com/osukey/osukey.git
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Update framework and fix compilation
Most issues were related to BeginLoopedSequence usage and lack of "this." in front of transform helpers.
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@ -62,8 +62,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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base.LoadComplete();
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ScaleTo(3f, 1000, EasingTypes.OutQuint);
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FadeOut(500);
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this.ScaleTo(3f, 1000, EasingTypes.OutQuint);
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this.FadeOut(500);
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Expire();
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}
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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public void VisualiseSecondHit()
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{
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ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
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this.ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
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}
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}
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}
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