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Rename baseclass, add xmldoc & change access to internal
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39
osu.Game/Screens/Menu/MenuLogoVisualisation.cs
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39
osu.Game/Screens/Menu/MenuLogoVisualisation.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Game.Skinning;
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using osu.Game.Online.API;
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using osu.Game.Users;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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namespace osu.Game.Screens.Menu
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{
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internal class MenuLogoVisualisation : LogoVisualisation
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{
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private Bindable<User> user;
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private Bindable<Skin> skin;
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, SkinManager skinManager)
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{
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user = api.LocalUser.GetBoundCopy();
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skin = skinManager.CurrentSkin.GetBoundCopy();
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user.ValueChanged += _ => updateColour();
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skin.BindValueChanged(_ => updateColour(), true);
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}
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private void updateColour()
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{
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Color4 defaultColour = Color4.White.Opacity(0.2f);
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if (user.Value?.IsSupporter ?? false)
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AccentColour = skin.Value.GetConfig<GlobalSkinColours, Color4>(GlobalSkinColours.MenuGlow)?.Value ?? defaultColour;
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else
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AccentColour = defaultColour;
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}
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}
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}
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