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Implement basic appearance of download button
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@ -2,14 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Online;
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using osu.Game.Overlays;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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@ -20,36 +20,54 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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protected readonly PlayIcon Play;
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protected readonly BeatmapDownloadTracker Tracker;
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private readonly CircularProgress downloadProgress;
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private readonly SmoothCircularProgress downloadProgress;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public DownloadButton(APIBeatmapSet beatmapSet)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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Tracker = new BeatmapDownloadTracker(beatmapSet),
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Download = new DownloadIcon(),
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downloadProgress = new CircularProgress
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downloadProgress = new SmoothCircularProgress
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{
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Size = new Vector2(16),
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InnerRadius = 0.1f,
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Size = new Vector2(12),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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InnerRadius = 0.4f,
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},
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Play = new PlayIcon()
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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downloadProgress.Colour = colourProvider.Highlight1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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((IBindable<double>)downloadProgress.Current).BindTo(Tracker.Progress);
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Tracker.Progress.BindValueChanged(_ => updateState());
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Tracker.State.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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private void updateState()
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{
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Download.FadeTo(Tracker.State.Value == DownloadState.NotDownloaded ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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downloadProgress.FadeTo(Tracker.State.Value == DownloadState.Downloading || Tracker.State.Value == DownloadState.Importing ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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downloadProgress.FadeColour(Tracker.State.Value == DownloadState.Importing ? colours.Yellow : colourProvider.Highlight1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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if (Tracker.State.Value == DownloadState.Downloading)
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downloadProgress.FillTo(Tracker.Progress.Value, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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Play.FadeTo(Tracker.State.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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protected class DownloadIcon : BeatmapCardIconButton
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