Implement basic appearance of download button

This commit is contained in:
Bartłomiej Dach
2021-10-23 15:27:04 +02:00
parent c65e7a4436
commit a60cceeda6
2 changed files with 58 additions and 27 deletions

View File

@ -6,12 +6,14 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osu.Game.Tests.Resources;
using osuTK;
@ -31,13 +33,25 @@ namespace osu.Game.Tests.Visual.Beatmaps
public void TestDownloadableBeatmap()
{
createButton(true);
assertDownloadVisible(true);
assertDownloadEnabled(true);
assertProgressVisible(false);
assertPlayVisible(false);
AddStep("set downloading state", () => downloadButton.State.Value = DownloadState.Downloading);
assertDownloadVisible(false);
assertProgressVisible(true);
assertPlayVisible(false);
AddStep("set progress to 30%", () => downloadButton.Progress.Value = 0.3f);
AddStep("set progress to 100%", () => downloadButton.Progress.Value = 1f);
AddStep("set importing state", () => downloadButton.State.Value = DownloadState.Importing);
AddStep("set locally available state", () => downloadButton.State.Value = DownloadState.LocallyAvailable);
assertDownloadVisible(false);
assertProgressVisible(false);
assertPlayVisible(true);
}
[Test]
@ -75,23 +89,22 @@ namespace osu.Game.Tests.Visual.Beatmaps
});
}
private void assertDownloadEnabled(bool enabled)
{
AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.Download.IsPresent && downloadButton.Download.Enabled.Value == enabled);
}
private void assertDownloadVisible(bool visible) => AddUntilStep($"download {(visible ? "visible" : "not visible")}", () => downloadButton.Download.IsPresent == visible);
private void assertDownloadEnabled(bool enabled) => AddAssert($"download {(enabled ? "enabled" : "disabled")}", () => downloadButton.Download.Enabled.Value == enabled);
private APIBeatmapSet createSoleily()
private void assertProgressVisible(bool visible) => AddUntilStep($"progress {(visible ? "visible" : "not visible")}", () => downloadButton.ChildrenOfType<SmoothCircularProgress>().Single().IsPresent == visible);
private void assertPlayVisible(bool visible) => AddUntilStep($"play {(visible ? "visible" : "not visible")}", () => downloadButton.Play.IsPresent == visible);
private static APIBeatmapSet createSoleily() => new APIBeatmapSet
{
return new APIBeatmapSet
OnlineID = 241526,
Availability = new BeatmapSetOnlineAvailability
{
OnlineID = 241526,
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = string.Empty,
},
};
}
DownloadDisabled = false,
ExternalLink = string.Empty,
},
};
private void createButtonWithBeatmap(APIBeatmapSet beatmap)
{