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Fix workingbeatmap's disposal potentially null-refing
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@ -247,7 +247,7 @@ namespace osu.Game.Beatmaps
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// cancelling the beatmap load is safe for now since the retrieval is a synchronous
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// operation. if we add an async retrieval method this may need to be reconsidered.
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beatmapCancellation.Cancel();
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beatmapCancellation?.Cancel();
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total_count.Value--;
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}
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